Constructive texturing based on hypervolume modeling

نویسندگان

  • Benjamin Schmitt
  • Alexander A. Pasko
  • Valery Adzhiev
  • Christophe Schlick
چکیده

coordinate variables x1, . . ., xn from subsequent interpretation of the model in ‘real’ terms (which can be, in particular, a visualization). The concept of multimedia types is exploited here. A special mapping giving each coordinate an interpretation has been proposed (for instance, ‘x’, ‘y’, ‘z’ types can correspond to Cartesian coordinates; ‘t’, to ‘dynamic’ coordinate representing continuous values that can be linearly or non-linearly mapped onto physical time; ‘u’ and ‘v’, to 2D ‘spreadsheet’ coordinates etc.—an example has already been given in subsection 4.4). It is important that HyperFun tools have special features allowing users to fulfill this mapping procedure. With introducing a set of scalar functions for representing object attributes, one can propose a similar methodology. This means that within a HyperFun program, the object’s attributes are considered as abstract real-valued functions; as to their actual meaning, it can be determined later using an appropriate application program. There can obviously be models that could greatly benefit from such a technology that actually allows us to introduce ‘generic’ objects with subsequent generation of their different instances. For example, the same attribute can be treated (without change of the program in HyperFun!) as color, or as transparency, or as density, or as temperature, depending on circumstances and available application software features. Moreover, it is possible to assign simultaneously a few multimedia types to the same attribute. However, if the user considers it appropriate, it is possible to fix the attribute’s meaning as early as the modeling stage. If this is the case (as with the examples in this paper), the library of specialized functions introduced in the previous subsection can be especially useful.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Constructive Hypervolume Modelling

This paper deals with modelling point sets with attributes. A point set in a geometric space of an arbitrary dimension is a geometric model of a real object or process under consideration. An attribute is a mathematical model of a real object or process property of an arbitrary nature (material, photometric, physical, statistical, etc.) defined for any point of the point set. We provide a surve...

متن کامل

Constructive heterogeneous object modeling using signed approximate real distance functions

We introduce a smooth approximation of the min / max operations, called SARDF (Signed Approximate Real Distance Function), for maintaining an approximate signed distance function in constructive shape modeling. We apply constructive distance-based shape modeling to design objects with heterogeneous material distribution in the constructive hypervolume model framework. The introduced distance ap...

متن کامل

Constructive Hypervolume Modeling Using Extended Space Mappings

In this paper, we propose a framework for modeling and deforming heterogeneous volumetric objects defined as point sets with attributes. We propose to use constructive hypervolume objects, where the function representation (FRep) is used as the basic model for both object geometry and attributes represented independently using realvalued scalar functions of point coordinates. While FRep directl...

متن کامل

A rational B-spline hypervolume for multidimensional multivariate modeling

This paper proposes a rational B-spline hypervolume that represents a volume object which has multiple attributes defined in a multidimensional space. This representation provides a mathematical framework for modeling and visualizing a multidimensional multivariate object as well as analyzing the object interiors to extract its intrinsic features that are directly inaccessible. We discuss the N...

متن کامل

Interactive Solid Texturing using Point-based Multiresolution Representations

This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require an explicit parameterisation in texture space. Various solid textures can be combined by building a constructive texturing tree of space partitions to define the photometric attributes at each location of the object. ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Journal of Visualization and Computer Animation

دوره 12  شماره 

صفحات  -

تاریخ انتشار 2001